Project Description
This Project aims to create a simple, versatile game engine for all genres.

The engine is created with Space Simulation games in mind while still being designed to handle other kinds of games.

The engine will be separated into 2 distinct parts. The main CORE functionality which is effectively the engine and a UTILITY wrapper which will abstract Camera Control and a large number of other common code features into a single library.

The engine will wrap and extend OpenGL as its graphics API.

The engine is under development in C# and hence will be natively usable in all .NET languages. Development will proceed with Mono and other cross-platform capabilities in mind.

Last edited Sep 16, 2013 at 1:44 AM by FTLStudios, version 4